● Identify how Unity is being used in the Automotive Industry
○ Describe how Unity is being used in automotive design, training, and sales
○ Explain the benefits of using virtual car models in a real-time application
● Prepare and set up assets, CAD Data and workflows for project development
○ Identify Main Editor features and how to navigate in the Editor
○ Import and configure assets for constructing scene environments
○ Import and configure a car model for design evaluation
○ Identify the steps to import CAD Data assets into a scene
○ Import Unity Packages and CAD Data with Pixyz Plugin
○ Set up and configure a High Definition Rendering Pipeline (HDRP) project
● Create, edit, assign and modify materials to create realistic models and visual environments
○ Identify Material settings for project assets
○ Configure imported materials to work with HDRP
○ Edit Materials to create realistic models (car) and environment (garage)
○ Prepare car mesh elements for animation
○ Apply textures to materials to create a realistic look for the environment (garage) and (car) model
● Use lighting to create realistic scenes
○ Configure scene lighting using Global Illumination for Realtime lighting scenarios
○ Create Reflection Probes to simulate realistic scene reflection
○ Identify light types such as Pointlights to use throughout the scene
● Create and implement cinematics to visualize a scene
○ Identify the need for and plan the design of Flyaround tracks
○ Use Cinemachine Virtual Cameras to aid in focusing on scene targets
○ Create Dolly Cart and Track Waypoints to create the Flyaround effect
○ Test created scenes for accurate functionality according to design specs
○ Use the Post-Processing Stack to create a stylized look
● Create simple interactive user experiences
○ Develop common interactive automotive applications such as a configurator or viewer
○ Create and configure UI elements to allow users to interact with the project
Activities
● Introduction: Workshop Overview and Learning Action Plan
● Activity 1: Unity within the Automotive Industry
● Activity 2: Navigation in the Unity Editor
● Activity 3: Working with Materials
● Activity 4: Creating the Scene Lighting
● Activity 5: Creating Cinematics for Visualization
● Activity 6: Preparing for Visual Fidelity and Interactive Experiences
● Conclusion: Updating your Learning Action Plan and next steps
What to Bring
● This workshop requires the instructor and participants to have a computer which runs Unity 2018.1 or higher and the PiXYZ plugin. You will also need a mouse.
● Additionally, we strongly suggest the following configuration to use PiXYZ with Unity:
PROCESSOR: INTEL CORE I7 3GHZ OR MORE RAM: 32GB OR MORE GRAPHICS HARDWARE: NVIDIA GEFORCE GTX780 OR MORE, QUADRO K4000 OR MORE DISK SPACE: 1GO OR MORE (WITH DYNAMIC SWAP) OPERATING SYSTEM: WINDOWS 7, 8.1, 10 64-BIT MINIMUM
● Please install Unity (minimum requirement of Unity 2018.1) and PiXYZ prior to the workshop.
● Authorized Training Partners need to contact Unity Business Develop for PiXYZ licencing.